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TRex.png

Street Dancer FACS

Intro

Demo

This is a T-Rex rigging project based on Unreal Control Rig

A IK/FK switch bool variable controls the swap between Leg IK & FK system

IK and FK ctrls are put into different lists, The bool influences the visibility of lists and the contraints the bind joints and lists

I applied a spline IK solver for the spine joint, which creates the procedural deformation of spine and neck based on the spline curve formed by joints

On the tail, I created a for each loop that apply spring interpolation for each joints, which made the whole tail a dynamic joint chain. This can create great and easy-to-use swing effect in animation production

A similar FK/Dynamic switch also exists here, which allows animator to choose the control method

Demo
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